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download paper
Current build:
- AVENGINA ROVER* 0.6.1 'Karl Heinrich Edition'
Description:
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- browsable platform independent realtime 3D graphics engine
Category:
- interactive software for the visualization of texts (e.g. lyrics), images or just 3D-worlds
Realtime features:
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Rendering system:
- per-pixel-lighting (basing on vertex program 1.0/ fragment program 1.0)
- dynamic geometry independent full scene z-pass! stencil volume shadows
- normal mapping
- specular reflections
- smooth shading
- light coronas (billboards)
- mouse/keyboard navigation
- sportive avatar collision detection
Adjustables/toggleables:
- vertical synchronization
- shadows
- anisotropic filter
- bump maps
- specular reflections
- shader setup
- brightness
- full scene antialiasing (launch configuration)
- texture quality (launch configuration)
User (admin) features:
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Exhibits (texts/images assigned to an eligible frame) can be placed into a predefined scenegraph as follows (overview):
- text- and/or imagedata (.bmp, .jpg, .png) have to be associated with a predefined frame
- specification of frame-transformation in world space
- specification of text/image-transformation in frame-coordinates
- adjustable properties of exhibits:
- shadowcaster/no caster
- shaded/shadeless
- collision sensitive/not sensitive
- textfiles with a simple syntax are the containers of the specifications described above
Minimum system requirements:
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Hardware
- GeforceFX||Radeon9500 (Support of ShaderModel2.0 required)
- CPU at about 1.0GHz should work
- 512Mb of RAM
Software
- Java Runtime Environment 1.5
Technical backgrounds:
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- programming language: Java
- implementation as Java applet and Java application
- graphic API: OpenGL
- API binding: JOGL
OpenGL extensions:
- ARB_vertex_buffer_object
- ARB_vertex_program
- ARB_fragment_program
- ARB_multitexture
- EXT_stencil_two_side (if available)
- EXT_depth_bounds_test (if available)
Demo:
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- to experience her running
- to take a look at my lyrical effusions
- to take a look at me
(to be upgraded...)
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